Ping Test by Location

Ping is the round-trip time, in milliseconds, for a small message to reach a server and come back. It is set mostly by distance: the same connection can read 25 ms to a nearby region and over 250 ms to another continent. Under 50 ms feels responsive in any online game; above 150 ms, fast-paced games become hard to play.

A normal speed test tells you about your own connection. It cannot tell you what latency you will get to a specific city — and that is the number that actually decides whether a server feels playable. Each page below measures a real round trip from your browser to that region and shows it next to several others, so you can tell honest distance apart from a badly routed connection.

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Asia

Europe

Americas

Middle East & Oceania

Why measure a specific city?

Two players the same distance from a server can see wildly different ping, because distance sets the floor and routing decides everything above it. If your traffic to Singapore goes via Tokyo first, you pay for the detour even though the map says you are close.

Measuring one city tells you how it feels. Measuring several tells you whether it should feel that way. Every location page here runs the target region alongside a handful of neighbours for exactly that reason: if one region is badly out of line with the rest, the route is broken rather than the distance being long.

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