Valorant Ping Test

A good Valorant ping is under 50 ms. Under 25 ms is competitive-ready, the range pros and Radiant grinders play on, and 25–50 ms is great for ranked. From 50 to 80 ms the game is playable, but ranked trades start slipping; above 80 ms, peeker's advantage works against you in nearly every duel.

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READY
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Frankfurt
Europe
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Ireland
Europe
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UAE
Middle East
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Virginia
North America
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Oregon
North America
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São Paulo
South America
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Singapore
Asia
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Tokyo
Asia
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Seoul
Asia
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Sydney
Oceania
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Lower = better. The number is the real HTTPS round-trip from your browser to that region; your in-game ping will read a bit lower.

Valorant is a game of tight angles and half-second duels, and Riot built its infrastructure around 128-tick servers precisely because milliseconds decide gunfights. This test measures your round-trip time to the cloud regions sitting closest to Riot's Valorant data centers, so you can see which region will treat your crosshair fairly before you queue up.

Regions we test for Valorant

These are the 10 regions where Valorant players are typically served, ordered roughly west to east. Run the test above to rank them by your own latency, or open a city for a dedicated ping test to that location.

What counts as good ping in Valorant?

PingVerdictWhat it feels like
Under 25 msCompetitive-readyThe range pros and Radiant grinders play on. Peeks, sprays, and util timings register exactly as you see them.
25–50 msGreat for rankedYou will rarely feel the delay; only extreme jiggle-peek duels slightly favor lower-ping opponents.
50–80 msPlayableFine for unrated and swiftplay, but in ranked you will occasionally trade kills you should have won or die behind cover.
Over 80 msFrustratingPeeker's advantage works against you in nearly every duel. Change your preferred data centers or fix your route.

Got a specific number? Is 23 ms ping good? · Is 50 ms ping good? · Is 80 ms ping good?

How to check your Valorant ping in-game

  1. Open Settings → Video → Stats.
  2. Set the network round-trip time (ping) stat to Text Only, Graph Only, or Both so it stays on screen during matches.
  3. Turn on the packet loss stat in the same list, so you can watch loss and ping together mid-match.
  4. Compare that number with your best region in the test above. Expect the in-game figure to read a little lower, because it times game traffic rather than an HTTPS request; the order of regions is what should match.

Why latency hurts more in Valorant than in most shooters

At 128 ticks per second, a Valorant server processes a new world state roughly every 7.8 milliseconds. That high refresh rate means the network delay between you and the server becomes the dominant source of lag — there is very little server-side buffering left to hide behind. If you hold an angle on 80 ms while the enemy swings you on 25 ms, peeker's advantage lets them see and shoot you a noticeable fraction of a second before you ever see them move.

Riot also operates its own backbone, Riot Direct, which peers with ISPs to shorten routes to its data centers. That helps, but it cannot beat geography: your physical distance to the data center still sets the floor for your ping.

Shards, regions, and picking a data center

Your Valorant account lives on a shard (EU, NA, AP, KR, BR, or LATAM), and inside each shard Riot spreads matches across multiple data centers — EU players, for example, bounce between Frankfurt, Paris, London, Stockholm, and Warsaw. In the in-game settings you can set preferred servers, and matchmaking weighs those preferences against queue times.

Run the test below and note your two or three fastest regions. Those are the geographies you should prefer in Valorant's server selection — deprioritizing everything else stops matchmaking from dropping you onto a 90 ms server at 3 a.m. just to fill a lobby.

Packet loss can imitate a bad peek without raising ping

Valorant's latency number can stay reassuringly low while packet loss disrupts a round. A missing movement update may make an opponent appear to skip into an angle, while a dropped outbound packet can delay a weapon switch or ability input. Unlike steady latency, loss tends to arrive in short bursts, so it produces isolated fights that feel inexplicably wrong rather than making every duel consistently sluggish. That distinction matters before changing data centers: a closer route is not automatically better if it drops traffic under load.

Enable Valorant's packet-loss graph and network round-trip-time graph for several matches, then separate persistent delay from brief transport failures. Loss that appears when another device starts uploading points toward the local network or ISP uplink; loss confined to one data center suggests the route beyond the home connection. Also check whether the loss is incoming or outgoing. Incoming loss disrupts the world state the client receives, while outgoing loss interferes with commands reaching the match. That direction can narrow the fault before changing router settings or involving the provider.

How we measure this

Browsers can't send the ICMP or UDP packets games use, so this tool measures the warm HTTPS round-trip time from your device to the cloud region closest to each of Valorant's server locations — a reliable proxy for the latency you'll experience, not a direct ping to Valorant's game servers. We warm up each connection first so TCP/TLS handshakes aren't counted, then keep the best of several samples. Absolute values can read slightly higher than in-game ping; the ranking of regions from fastest to slowest is what you should rely on.

Valorant ping FAQ

Is this the same ping I'll see in Valorant?

Not exactly, and we're upfront about that. A browser can't send Valorant's UDP game traffic, so we measure warm HTTPS round-trip time to the cloud region nearest each Riot data center — a reliable proxy for the latency you'll experience, not a direct ping to Riot's servers. In-game ping is often a few milliseconds lower thanks to Riot Direct routing, but the ranking of regions from fastest to slowest carries over accurately.

Which Valorant server should I pick?

Pick the region that comes out fastest in this test, then open Valorant's settings and set your preferred servers to the data centers in that geography. If two regions test within about 10 ms of each other, enable both — you'll get faster queues with no practical latency cost.

Why is my in-game Valorant ping different from this result?

Three common reasons: Riot Direct may route your traffic more directly than the public internet path we measure; matchmaking sometimes places you on a non-preferred data center during off-peak hours; and Wi-Fi interference or network congestion at the moment of the match adds variance that a short test can't capture. Treat our number as your baseline, not a guarantee.

Does 128-tick actually make low ping more valuable?

Yes. On a 128-tick server the simulation itself adds almost no delay, so your network latency makes up nearly all of the lag you feel. Cutting your ping from 60 ms to 25 ms in Valorant is far more noticeable than the same cut would be in a game running 20-tick servers, where the server update interval masks part of the improvement.

Guides that help with Valorant latency

The problems Valorant players run into most, explained in depth.

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